Design vs Randomness
I mentioned in the past that I experimented with randomness in programming because I was always fascinated by randomness. There was a time when I thought it was really cool!
I suspected that a random polygon generating program might be able to produce beautiful symmetric polygons that have yet to be invented or discovered so I was very excited while working on this to see the final outcome.
The idea was to write an algorithm that had a set of clearly defined rules for the computer on how to create polygons but to my dismay it was never able to produce anything worth looking at!
Randomness always produced horrible looking things that were very distinct from “designer polygons”…. meaning those polygons where a lot of thought and artistic talent had gone into them. I’ll show you some examples…
This is one of the classic “designer polygons” and more specifically a 5-point star that someone designed and invented sometime in the past. It has symmetry, beauty and interesting trigonometric properties which I won’t go into here but have a look at it as a point of reference…
A designer polygon...
Randomly generated polygons by an algorithm…
As can be seen the randomly generated polygons are always lacking in symmetry, beauty and even mathematical properties! You are looking at CHAOS at work!
This started out as my quest to invent new polygons by taking advantage of a computer’s processing power but it ended up as a lesson to me that beautiful things need a designer not an abacus!
Through this simple experiment, it therefore becomes obvious that the universe and all things within it were not the result of some random happening but the meticulous choices of a DESIGNER!